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    1. 明輝手游網中心:是一個免費提供流行視頻軟件教程、在線學習分享的學習平臺!

      .NET Delegates: A C# Bedtime Story中文版(下篇)轉

      [摘要]作者:Chris Sells 譯者:榮耀 【譯注:C#進階文章。Chris Sells是《ATL Internals》一書作者之一。譯文中所有程 序調試環境均為Microsoft Visual St...
      作者:Chris Sells
      譯者:榮耀
      【譯注:C#進階文章。Chris Sells是《ATL Internals》一書作者之一。譯文中所有程
      序調試環境均為Microsoft Visual Studio.NET 7.0 Beta2和 Microsoft .NET Framewo
      rk SDK Beta2。代碼就是文章,請仔細閱讀代碼J】
      取得所有結果
       現在,peter終于松了一口氣。他已經設法滿足了所有的監聽者,而且不會和特定
      實現緊密耦合。然而,他又注意到盡管boss和universe都為工作打了分,但他只得到了
      一個打分。【譯注:請參見上節例子代碼及譯注】他希望能得到每一個監聽者的評分結
      果。因此,他決定提取委托調用列表,以便手工分別調用它們:
      public void DoWork()
      {
      //...
      Console.WriteLine("Worker: work completed");
       if( completed != null)
      {
      foreach( WorkCompleted wc in completed.GetInvocationList())
      {
      int grade = wc();
      Console.WriteLine("Worker grade= " + grade);
      }
      }
      }
      【譯注:以下是本節描述之完整代碼示例:
      using System;
      delegate void WorkStarted();
      delegate void WorkProgressing();
      delegate int WorkCompleted();
      class Worker
      {
       public void DoWork()
       {
      Console.WriteLine("Worker: work started");
      if( started != null ) started();
      Console.WriteLine("Worker: work progressing");
      if( progressing != null ) progressing();
      Console.WriteLine("Worker: work completed");
      if( completed != null)
      {
      foreach( WorkCompleted wc in completed.GetInvocationList())
      {
      int grade = wc();
      Console.WriteLine("Worker grade= " + grade);
      }
      }
       }
       public event WorkStarted started ;
       public event WorkProgressing progressing;
       public event WorkCompleted completed;
      }
      class Boss
      {
       public int WorkCompleted()
       {
      Console.WriteLine("Better...");
       return 4; /* out of 10 */
       }
      }
      class Universe
      {
       static void WorkerStartedWork()
       {
      Console.WriteLine("Universe notices worker starting work");
       }
       static int WorkerCompletedWork()
       {
      Console.WriteLine("Universe pleased with worker's work");
       return 7;
       }
       static void Main()
       {
       Worker peter = new Worker();
       Boss boss = new Boss();
      peter.completed += new WorkCompleted(boss.WorkCompleted);
      peter.started += new WorkStarted(Universe.WorkerStartedWork);
      peter.completed += new WorkCompleted(Universe.WorkerCompletedWork)
      ;
      peter.DoWork();
      Console.WriteLine("Main: worker completed work");
      Console.ReadLine();
       }
      }
      /*
      以下是上段程序輸出結果:
      Worker: work started
      Universe notices worker starting work
      Worker: work progressing
      Worker: work completed
      Better...
      Worker grade = 4 【譯注:boss打的4分也得到啦J】
      Universe pleased with worker's work
      Worker grade = 7
      Main: worker completed work
      */

      異步通知:觸發和忽略
      不料,boss和universe被別的什么事糾纏上了,這就意味著他們給peter打分的時間被延
      遲了:
      class Boss
      {
      public int WorkCompleted()
      {
      System.Threading.Thread.Sleep(3000);
       Console.WriteLine("Better...");
      return 6; /* out of 10 */
      }
      }
      class Universe
      {
      static int WorkerCompletedWork()
      {
      System.Threading.Thread.Sleep(4000);
      Console.WriteLine("Universe is pleased with worker's work");
      return 7;
      }
      //...
      }
      而不幸的是,由于peter是同時通知boss和universe并等待他們打分的,這些返回評分的
      通知現在看來要占用他不少工作時間,因此,peter決定忽略評分并且異步觸發事件:
      public void DoWork()
      {
      //...
      Console.WriteLine("Worker: work completed");
       if( completed != null )
      {
      foreach( WorkCompleted wc in completed.GetInvocationList())
      {
      wc.BeginInvoke(null, null);
      }
      }
      }
      【譯注:下面給出本節例子完整代碼:
      using System;
      delegate void WorkStarted();
      delegate void WorkProgressing();
      delegate int WorkCompleted();
      class Worker
      {
       public void DoWork()
       {
      Console.WriteLine("Worker: work started");
      if( started != null ) started();
      Console.WriteLine("Worker: work progressing");
      if( progressing != null ) progressing();
      Console.WriteLine("Worker: work completed");
      if( completed != null )
      {
      foreach( WorkCompleted wc in completed.GetInvocationList())
      {
      wc.BeginInvoke(null, null);
      }
      }
       }
       public event WorkStarted started ;
       public event WorkProgressing progressing;
       public event WorkCompleted completed;
      }
      class Boss
      {
      public int WorkCompleted()
      {
      System.Threading.Thread.Sleep(3000);
      Console.WriteLine("Better...");
      return 6; /* out of 10 */
      }
      }
      class Universe
      {
       static void WorkerStartedWork()
       {
      Console.WriteLine("Universe notices worker starting work");
       }
      static int WorkerCompletedWork()
      {
      System.Threading.Thread.Sleep(4000);
      Console.WriteLine("Universe is pleased with worker's work");
      return 7;
      }
       static void Main()
       {
       Worker peter = new Worker();
       Boss boss = new Boss();
      peter.completed += new WorkCompleted(boss.WorkCompleted);
      peter.started += new WorkStarted(Universe.WorkerStartedWork);
      peter.completed += new WorkCompleted(Universe.WorkerCompletedWork)
      ;
      peter.DoWork();
      Console.WriteLine("Main: worker completed work");
      Console.ReadLine();
       }
      }
      /*
      以下是上段程序輸出結果:
      Worker: work started
      Universe notices worker starting work
      Worker: work progressing
      Worker: work completed
      Main: worker completed work //【譯注:由于是異步觸發事件,因此這一行先輸出啦
      J】
      Better... //【譯注:評分已被忽略】
      Universe pleased with worker's work //【譯注:評分已被忽略】
      */

      異步通知:輪詢
       這就使得peter可以通知監聽者的同時自己也能立即返回工作,讓進程的線程池調
      用委托。然而不久他就發現監聽者對其工作的評分丟掉了!咀g注:請參見上節例子代
      碼及譯注】peter知道他做了一件明智的事并樂意universe作為一個整體(不單單是他的
      boss)評判他。因此,peter異步觸發事件,但定期輪詢,以察看可以獲得的評分:
      public void DoWork()
      {
      //...
      Console.WriteLine("Worker: work completed");
      if( completed != null )
      {
      foreach( WorkCompleted wc in completed.GetInvocationList() )
      {
      IAsyncResult res = wc.BeginInvoke(null, null);
      while( !res.IsCompleted ) System.Threading.Thread.Sleep(1);
      int grade = wc.EndInvoke(res);
      Console.WriteLine("Worker grade= " + grade);
      }
      }
      }
      【譯注:下面給出本節例子完整代碼:
      using System;
      delegate void WorkStarted();
      delegate void WorkProgressing();
      delegate int WorkCompleted();
      class Worker
      {
       public void DoWork()
       {
      Console.WriteLine("Worker: work started");
      if( started != null ) started();
      Console.WriteLine("Worker: work progressing");
      if( progressing != null ) progressing();
      Console.WriteLine("Worker: work completed");
      if( completed != null )
      {
      foreach( WorkCompleted wc in completed.GetInvocationList() )
      {
      IAsyncResult res = wc.BeginInvoke(null, null);
      while( !res.IsCompleted ) System.Threading.Thread.Sleep(1);
      int grade = wc.EndInvoke(res);
      Console.WriteLine("Worker grade= " + grade);
      }
      }
       }
       public event WorkStarted started ;
       public event WorkProgressing progressing;
       public event WorkCompleted completed;
      }
      class Boss
      {
       public int WorkCompleted()
       {
      System.Threading.Thread.Sleep(3000);
      Console.WriteLine("Better...");
       return 6; /* out of 10 */
       }
      }
      class Universe
      {
       static void WorkerStartedWork()
       {
      Console.WriteLine("Universe notices worker starting work");
       }
       static int WorkerCompletedWork()
       {
      System.Threading.Thread.Sleep(4000);
      Console.WriteLine("Universe is pleased with worker's work");
       return 7;
       }
       static void Main()
       {
       Worker peter = new Worker();
       Boss boss = new Boss();
      peter.completed += new WorkCompleted(boss.WorkCompleted);
      peter.started += new WorkStarted(Universe.WorkerStartedWork);
      peter.completed += new WorkCompleted(Universe.WorkerCompletedWork)
      ;
      peter.DoWork();
      Console.WriteLine("Main: worker completed work");
      Console.ReadLine();
       }
      }
      /*
      以下是上段程序輸出結果:
      Worker: work started
      Universe notices worker starting work
      Worker: work progressing
      Worker: work completed
      Better...
      Worker grade = 6
      Universe pleased with worker's work
      Worker grade = 7
      Main: worker completed work //【譯注:注意這個結果到最后才輸出,下一節首句意
      思即是如此】
      */

      異步通知:委托
       不幸的是,peter又倒退了—就象他一開始想避免boss站在一旁邊監視他一樣。也
      就是說,他現在要監看整個工作過程!咀g注:請參見上節示例輸出結果的注釋】因此
      ,peter決定使用自己的委托作為異步委托完成時的通知方式,這樣他就可以立即回去工
      作,而當工作被打分時,仍然可以接到通知:
      public void DoWork()
      {
      //...
      Console.WriteLine("Worker: work completed");
      if( completed != null )
      {
      foreach( WorkCompleted wc in completed.GetInvocationList() )
      {
      wc.BeginInvoke(new AsyncCallback(WorkGraded), wc);
      }
      }
      }
      private void WorkGraded(IAsyncResult res)
      {
      WorkCompleted wc = (WorkCompleted)res.AsyncState;
      int grade = wc.EndInvoke(res);
      Console.WriteLine("Worker grade= " + grade);
      }
      【譯注:下面給出本節例子完整代碼:
      using System;
      delegate void WorkStarted();
      delegate void WorkProgressing();
      delegate int WorkCompleted();
      class Worker
      {
       public void DoWork()
       {
      Console.WriteLine("Worker: work started");
      if( started != null ) started();
      Console.WriteLine("Worker: work progressing");
      if( progressing != null ) progressing();
      Console.WriteLine("Worker: work completed");
      if( completed != null )
      {
      foreach( WorkCompleted wc in completed.GetInvocationList() )
      {
      wc.BeginInvoke(new AsyncCallback(WorkGraded), wc);
      }
      }
       }
      private void WorkGraded(IAsyncResult res)
      {
      WorkCompleted wc = (WorkCompleted)res.AsyncState;
      int grade = wc.EndInvoke(res);
      Console.WriteLine("Worker grade= " + grade);
      }
       public event WorkStarted started ;
       public event WorkProgressing progressing;
       public event WorkCompleted completed;
      }
      class Boss
      {
       public int WorkCompleted()
       {
      System.Threading.Thread.Sleep(3000);
      Console.WriteLine("Better...");
       return 6; /* out of 10 */
       }
      }
      class Universe
      {
       static void WorkerStartedWork()
       {
      Console.WriteLine("Universe notices worker starting work");
       }
       static int WorkerCompletedWork()
       {
      System.Threading.Thread.Sleep(4000);
      Console.WriteLine("Universe is pleased with worker's work");
       return 7;
       }
       static void Main()
       {
       Worker peter = new Worker();
       Boss boss = new Boss();
      peter.completed += new WorkCompleted(boss.WorkCompleted);
      peter.started += new WorkStarted(Universe.WorkerStartedWork);
      peter.completed += new WorkCompleted(Universe.WorkerCompletedWork)
      ;
      peter.DoWork();
      Console.WriteLine("Main: worker completed work");
      Console.ReadLine();
       }
      }
      /*以下是上段程序輸出結果:
      Worker: work started
      Universe notices worker starting work
      Worker: work progressing
      Worker: work completed
      Main: worker completed work //【譯注:異步委托發生了效果,因此這一行先輸出啦
      J】
      Better...
      Worker grade = 6
      Universe pleased with worker's work
      Worker grade = 7
      */

      同樂樂
       peter、boss和universe最終都滿意了。boss和universe都可以僅被通知其感興趣
      的事件,并減少了實現上的負擔和不必要的來回調用。peter可以通知他們每一個人,而
      不必管需要多長時間才能從那些目標方法中返回,并仍然可以異步得到評分結果。pete
      r知道做到這一點并不太容易,因為由于是異步觸發事件,目標方法就有可能運行在另一
      個線程里,就如上節示例一樣。不過,peter[J]和mike[J]是好朋友,而mike精通線程問
      題并可提供該領域的指導。
       從此,他們都很快樂J



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