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      鋼鐵雄心3 存檔修改科技辦法

      作者:佚名   來源:本站   時間:2023-08-18  點擊:

      電腦大家應該不怎么陌生吧!現在電腦已經普及到大多數人的家庭之中了,電腦的用途非常地廣,不同年齡段、不同行業的人對電腦的用處不同。但是對于很多的年輕人來說電腦最大的用途就是玩游戲了。電腦游戲大家肯定玩過吧!它可以使人上癮。

      用UE打開游戲存檔,然后搜索human=yes    ,找到human=yes 往下幾行,從notech開始時修改科技的,修改等一個數字就可以修改科技等級了,越大等級越高,反正我還沒改過負數的,發個我改的給大家看吧。。。。

       

          technology={
              notech={999 0.000}
              combat_medicine={999 0.000}
              first_aid={999 0.000}
              agriculture={999 0.000}
              industral_production={999 0.000}
              industral_efficiency={999 0.000}
              oil_to_coal_conversion={999 0.000}
              supply_production={999 0.000}
              heavy_aa_guns={999 0.000}
              electronic_mechanical_egineering={999 0.000}
              radio_technology={999 0.000}
              radio_detection_equipment={999 0.000}
              radio={999 0.000}
              radar={999 0.000}
              census_tabulation_machine={999 0.000}
              mechnical_computing_machine={999 0.000}
              electronic_computing_machine={999 0.000}
              decryption_machine={999 0.000}
              encryption_machine={999 0.000}
              construction_engineering={999 0.000}
              advanced_construction_engineering={999 0.000}
              rocket_tests={999 0.000}
              rocket_engine={999 0.000}
              theorical_jet_engine={999 0.000}
              atomic_research={999 0.000}
              nuclear_research={999 0.000}
              isotope_seperation={999 0.000}
              civil_nuclear_research={999 0.000}
              oil_refinning={999 0.000}
              steel_production={999 0.000}
              raremetal_refinning_techniques={999 0.000}
              coal_processing_technologies={999 0.000}
              education={999 0.000}
              supply_transportation={999 0.000}
              supply_organisation={999 0.000}
              civil_defence={999 0.000}
              cavalry_smallarms={999 0.000}
              cavalry_support={999 0.000}
              cavalry_guns={999 0.000}
              cavalry_at={999 0.000}
              militia_smallarms={999 94.944}
              militia_support={999 95.688}
              militia_guns={999 95.267}
              militia_at={999 97.888}
              infantry_activation={999 0.000}
              smallarms_technology={999 63.528}
              infantry_support={999 0.000}
              infantry_guns={999 0.000}
              infantry_at={999 0.200}
              mountain_infantry={999 0.000}
              marine_infantry={999 0.000}
              paratrooper_infantry={999 0.000}
              night_goggles={999 0.000}
              engineer_brigade_activation={999 0.000}
              engineer_bridging_equipment={999 0.000}
              engineer_assault_equipment={999 0.000}
              imporved_police_brigade={999 0.000}
              mortorised_infantry={999 0.000}
              desert_warfare_equipment={999 0.000}
              jungle_warfare_equipment={999 0.000}
              mountain_warfare_equipment={999 0.000}
              artic_warfare_equipment={999 0.000}
              amphibious_warfare_equipment={999 0.000}
              airborne_warfare_equipment={999 0.000}
              single_engine_aircraft_design={999 0.000}
              twin_engine_aircraft_design={0 999.000}
              basic_aeroengine={999 0.000}
              basic_small_fueltank={999 0.000}
              basic_single_engine_airframe={999 0.000}
              basic_aircraft_machinegun={999 0.000}
              basic_medium_fueltank={999 0.000}
              basic_twin_engine_airframe={999 0.000}
              basic_bomb={999 0.000}
              multi_role_fighter_development={999 0.000}
              cas_development={999 0.000}
              nav_development={999 0.000}
              basic_four_engine_airframe={999 0.000}
              basic_strategic_bomber={999 0.000}
              aeroengine={999 0.000}
              small_fueltank={999 0.000}
              single_engine_airframe={999 0.000}
              single_engine_aircraft_armament={999 0.000}
              medium_fueltank={999 0.000}
              twin_engine_airframe={999 0.000}
              air_launched_torpedo={999 0.000}
              small_bomb={999 0.000}
              twin_engine_aircraft_armament={999 0.000}
              medium_bomb={999 0.000}
              large_fueltank={999 0.000}
              four_engine_airframe={999 0.000}
              strategic_bomber_armament={999 0.000}
              cargo_hold={999 0.000}
              large_bomb={999 0.000}
              advanced_aircraft_design={999 0.000}
              small_airsearch_radar={999 0.000}
              medium_airsearch_radar={999 0.000}
              large_airsearch_radar={999 0.000}
              small_navagation_radar={999 0.000}
              medium_navagation_radar={999 0.000}
              large_navagation_radar={999 0.000}
              rocket_interceptor_tech={999 0.000}
              drop_tanks={999 0.000}
              jet_engine={999 0.000}
              fighter_pilot_training={999 0.000}
              fighter_groundcrew_training={999 0.000}
              interception_tactics={999 0.000}
              fighter_ground_control={999 0.000}
              bomber_targerting_focus={999 0.000}
              fighter_targerting_focus={999 0.000}
              cas_pilot_training={999 0.000}
              cas_groundcrew_training={999 0.000}
              ground_attack_tactics={999 0.000}
              forward_air_control={999 0.000}
              battlefield_interdiction={999 0.000}
              tac_pilot_training={999 0.000}
              tac_groundcrew_training={999 0.000}
              interdiction_tactics={999 0.000}
              logistical_strike_tactics={999 0.000}
              installation_strike_tactics={999 0.000}
              airbase_strike_tactics={999 0.000}
              tactical_air_command={999 0.000}
              nav_pilot_training={999 0.000}
              nav_groundcrew_training={999 0.000}
              portstrike_tactics={999 0.000}
              navalstrike_tactics={999 0.000}
              naval_air_targeting={999 0.000}
              naval_tactics={999 0.000}
              heavy_bomber_pilot_training={999 0.000}
              heavy_bomber_groundcrew_training={999 0.000}
              strategic_bombardment_tactics={999 0.000}
              airborne_assault_tactics={999 0.000}
              strategic_air_command={999 0.000}
              lighttank_brigade={999 0.000}
              lighttank_gun={999 0.000}
              lighttank_engine={999 0.000}
              lighttank_armour={999 0.000}
              lighttank_reliability={999 0.000}
              tank_brigade={999 0.000}
              tank_gun={999 0.000}
              tank_engine={999 0.000}
              tank_armour={999 0.000}
              tank_reliability={999 0.000}
              heavy_tank_brigade={999 0.000}
              heavy_tank_gun={999 0.000}
              heavy_tank_engine={999 0.000}
              heavy_tank_armour={999 0.000}
              heavy_tank_reliability={999 0.000}
              armored_car_armour={999 0.000}
              armored_car_gun={999 0.000}
              SP_brigade={999 0.000}
              mechanised_infantry={999 0.000}
              super_heavy_tank_brigade={999 0.000}
              super_heavy_tank_gun={999 0.000}
              super_heavy_tank_engine={999 0.000}
              super_heavy_tank_armour={999 0.000}
              super_heavy_tank_reliability={999 0.000}
              art_barrell_ammo={999 0.000}
              art_carriage_sights={999 0.000}
              at_barrell_sights={999 0.000}
              at_ammo_muzzel={999 0.000}
              aa_barrell_ammo={999 0.000}
              aa_carriage_sights={999 0.000}
              rocket_art={999 0.000}
              rocket_art_ammo={999 0.000}
              rocket_carriage_sights={999 0.000}
              mobile_warfare={999 0.000}
              elastic_defence={999 0.000}
              spearhead_doctrine={999 0.000}
              schwerpunkt={999 0.000}
              blitzkrieg={999 0.000}
              operational_level_command_structure={999 0.000}
              tactical_command_structure={999 0.000}
              delay_doctrine={999 0.000}
              integrated_support_doctrine={999 0.000}
              superior_firepower={999 0.000}
              mechanized_offensive={999 0.000}
              combined_arms_warfare={999 0.000}
              infantry_warfare={999 0.000}
              special_forces={999 0.000}
              central_planning={999 0.000}
              mass_assault={999 0.000}
              grand_battle_plan={999 0.000}
              assault_concentration={999 0.000}
              operational_level_organisation={999 0.000}
              large_front={999 0.000}
              guerilla_warfare={999 0.000}
              peoples_army={999 0.000}
              large_formations={999 0.000}
              human_wave={999 0.000}
              fleet_auxiliary_carrier_doctrine={999 0.000}
              light_cruiser_escort_role={999 0.000}
              carrier_group_doctrine={999 0.000}
              light_cruiser_crew_training={999 0.000}
              carrier_crew_training={999 0.000}
              carrier_task_force={999 0.000}
              naval_underway_repleshment={999 0.000}
              radar_training={999 0.000}
              sea_lane_defence={999 0.000}
              destroyer_escort_role={999 0.000}
              battlefleet_concentration_doctrine={999 0.000}
              destroyer_crew_training={999 0.000}
              battleship_crew_training={999 0.000}
              commerce_defence={999 0.000}
              fire_control_system_training={999 0.000}
              commander_decision_making={999 0.000}
              fleet_auxiliary_submarine_doctrine={999 0.000}
              trade_interdiction_submarine_doctrine={999 0.000}
              cruiser_warfare={999 0.000}
              submarine_crew_training={999 0.000}
              cruiser_crew_training={999 0.000}
              unrestricted_submarine_warfare_doctrine={999 0.000}
              spotting={999 0.000}
              basing={999 0.000}
              destroyer_technology={999 0.000}
              destroyer_armament={999 0.000}
              destroyer_antiaircraft={999 0.000}
              destroyer_engine={999 0.000}
              destroyer_armour={999 0.000}
              lightcruiser_technology={999 0.000}
              lightcruiser_armament={999 0.000}
              lightcruiser_antiaircraft={999 0.000}
              lightcruiser_engine={999 0.000}
              lightcruiser_armour={999 0.000}
              smallwarship_radar={999 0.000}
              smallwarship_asw={999 0.000}
              heavycruiser_technology={999 0.000}
              heavycruiser_armament={999 0.000}
              heavycruiser_antiaircraft={999 0.000}
              heavycruiser_engine={999 0.000}
              heavycruiser_armour={999 0.000}
              battlecruiser_technology={999 0.000}
              battleship_technology={999 0.000}
              capitalship_armament={999 0.000}
              battlecruiser_antiaircraft={999 0.000}
              battlecruiser_engine={999 0.000}
              battlecruiser_armour={999 0.000}
              battleship_antiaircraft={999 0.000}
              battleship_engine={999 0.000}
              battleship_armour={999 0.000}
              super_heavy_battleship_technology={999 0.000}
              cag_development={999 0.000}
              escort_carrier_technology={999 0.000}
              carrier_technology={999 0.000}
              carrier_antiaircraft={999 0.000}
              carrier_engine={999 0.000}
              carrier_armour={999 0.000}
              carrier_hanger={999 0.000}
              largewarship_radar={999 0.000}
              submarine_technology={999 0.000}
              submarine_antiaircraft={999 0.000}
              submarine_engine={999 0.000}
              submarine_hull={999 0.000}
              submarine_torpedoes={999 0.000}
              submarine_sonar={999 0.000}
              submarine_airwarningequipment={999 0.000}
              strategic_rocket_development={999 0.000}
              flyingbomb_development={999 0.000}
              flyingrocket_development={999 0.000}
              strategicrocket_engine={999 0.000}
              strategicrocket_warhead={999 0.000}
              strategicrocket_structure={999 0.000}
              da_bomb={999 0.000}
              radar_guided_missile={999 0.000}
              radar_guided_bomb={999 0.000}
              electric_powered_torpedo={999 0.000}
              helecopters={999 0.000}
              medical_evacuation={999 0.000}
              pilot_rescue={999 0.000}
              sam={999 0.000}
              aam={999 0.000}
              naval_engineering_research={999 0.000}
              submarine_engineering_research={999 0.000}
              aeronautic_engineering_research={999 0.000}
              rocket_science_research={999 0.000}
              chemical_engineering_research={999 0.000}
              nuclear_physics_research={999 0.000}
              jetengine_research={999 0.000}
              mechanicalengineering_research={999 0.000}
              automotive_research={999 0.000}
              electornicegineering_research={999 0.000}
              artillery_research={999 0.000}
              mobile_research={999 0.000}
              militia_research={999 0.000}
              infantry_research={999 0.000}
          }


      玩游戲可以在很大程度上讓大家放松放松,但是我建議大家不要把過多的時間投入到工作當中,因為這樣的話大家很有可能上癮,這樣不利于大家的工作或者是學習。

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